So if your target is only sculpting I will say go Zbrush, if you want some painting tool for low poly stuff you should digg more into 3Dcoat and see if the sculpting it offer can be enough to your need Zbrush 4 will be certainly kick ass, and will throw mudbox far behind in term of performance and tool ( he already do ^^ ). I will say fro the price 3Dcoat is best placed and have a good workflow, easy to insert in your pipeline, output normal mapping is really good, retoplogy tool also are really powerfull.įor texturing tool this is a top application, for sculpting, I ma still prefer Zbrush, but I admit that i didn't go far with voxel tool for now. Mudbox, well never use that much, everytime get it to crash or having stability problem on my system, he dont handle as much as zbrush and also dont allow for a more traditional artistic approach like sketching / concept from nothing, even 3Dcoat allow to have this workflow. Spend hours with it and you will forget Zbrsuh UI I know 3D coat because i use it a lot fr all my per pixel painting stuff and this is great for that.ģDcoat voxel sculpting look really good as it allow fro a different way that don't rely on polygon behaviors, so you can do whatever you want.īut I think that Zbrsuh is definitely better for teh way you feel things when sculpting, people complain a lot about UI, well OK not that easy, but isnt because we are too much playing with some traditional software and don't get rid of that workflow.
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